How Can Digital Games Recommender Systems Improve for Their Content Creators

Autor(en)
Marta Kholodylo, Christine Strauss
Abstrakt

Electronic recommender systems serve as a vital component in digital distribution channels in the video games industry. They have allowed the small independent game developers to reach out to their customers directly, bypassing the publishing companies, and help to decrease the game production costs. However, as they are a relatively new tool, they do not meet all the needs of their content creators yet. This paper aims at analysing the electronic recommender systems from the independent developers’ point of view. It is based on a qualitative study, which consists of semi-structured expert interviews with game developers from various countries. The results of this study could be useful to intermediaries such as electronic recommender systems operators, who aim to improve their services for the content creators, as well as the independent game developers, who are looking to improve their business models.

Organisation(en)
Institut für Marketing und International Business
Externe Organisation(en)
Universität Wien
Seiten
34-39
Anzahl der Seiten
6
DOI
https://doi.org/10.1145/3487664.3487670
Publikationsdatum
2021
Peer-reviewed
Ja
ÖFOS 2012
102013 Human-Computer Interaction, 102022 Softwareentwicklung, 502007 E-Commerce, 502050 Wirtschaftsinformatik
Schlagwörter
ASJC Scopus Sachgebiete
Human-computer interaction, Computer Networks and Communications, Computer Vision and Pattern Recognition, Software
Link zum Portal
https://ucris.univie.ac.at/portal/de/publications/how-can-digital-games-recommender-systems-improve-for-their-content-creators(04132e73-a24c-4144-87f3-f6751b9d4f81).html